How To Install C Library Mac

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Access Library Folder On Mac. The Library Folder on your Mac contains Preference Files, Caches, and Application Support Data. While regular Mac users may not find the need to access the Hidden Library Folder, advanced Mac users will at times come across the need to access files inside the Library Folder for troubleshooting and other purposes. Jan 12, 2020 You can access the hidden Library folder without using Terminal, which has the side effect of revealing every hidden file on your Mac. This method will only make the Library folder visible, and only for as long as you keep the Finder window for the Library folder open.

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  • This guide takes you step-by-step through the process of installing Arduino libraries on Windows, Mac OSX and Linux platforms.
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You can download the precompiled binaries here and skip to the next section, however such a version may be not optimized for your machine.

Conversely, if you want a version of GURLS++ and bGURLS++ optimized for your machine, follow the steps described in the rest of the section.

GURLS++ and bGURLS++ are part of the same project, called gurls. Users may choose what libraries will be built during project configuration (See section Configuring GURLS++/bGURLS++ for details).In the following we assume that the directory where 'gurls++' and 'bgurls++' directories reside is named GURLSROOT.

Installing GURLS++/bGURLS++ on Linux

Below we describe how to build and install GURLS++ on Ubuntu (tested on Ubuntu 12.04). For other distributions, the same packages must be installed with the distribution-specific method.

1. Install the cmake build system (www.cmake.org/)

2. To link against some Blas and Lapack implementations you may need a fortran compiler e.g. for gfortran:

3. Create a build directory (e.g. 'build') for GURLS++

4. Run cmake into the build directory

The last command will show the CMake interface, which must be used to set the values of some variables used for building and installing GURLS++. See the section Configuring GURLS++/bGURLS++ below for more information on these variables and how to set them to appropriate values.

5. Start building

6. Install the library(ies) to the path defined at configuration time

The command wil also install to the same path all the dependencies that user chose tobuild automatically.

Installing GURLS++/bGURLS++ on Windows

Below we describe how to build and install GURLS++ on Windows with Visual Studio (tested with VS Express 2010 and VS Express 2008).

  1. Install the CMake build system downloading the installer from http://cmake.org/cmake/resources/software.html.
  2. Install your favourite Blas/Lapack implementation. Under Windows AMD’s ACML is probably the easiest choice, since they provide the library binaries for free, however it supports only compilers with 64 bits.
  3. Create a build directory (e.g. $GURLSROOT/build).
  4. Run the CMake GUI. You will have to set the source directory to $GURLSROOT directory, and the build directory to the directory created at the previous step. After pressing the configure button, you will have to chose the generator for the project (e.g. Visual Studio 10). On Windows you may encounter the error message 'error in configuration process, project files may be invalid', check that the you have writing rights to the path specified in the variable CMAKE_INSTALL_PREFIX. If this is not the case, change such a variable to a folder to which you have writing rights and press 'configure'. Now you have to set the values of some variables used for building and installing the libraries according to your preferences. See the section Configuring GURLS++/bGURLS++ below for more information on these variables and how to set them to appropriate values. After having configured the build options, press the generate button to create the solution file.
  5. Open the generated solution under Visual Studio and build it.
  6. Optional: install GURLS++ by explicitely building the install project included in the solution (it is not automatically built when building the solution).

Configuring GURLS++/bGURLS++

The configuration step is carried out using CMake.In the following we describe the configuration process using the GUI of CMake, e.g. under Windows or Mac.A similar process shall be followed when using the command-line interface.

  1. Press 'configure', and CMake will try to determine the correct values for all variables. After the first configuration a list of variables is displayed. The following variables should be checked:
  • CMAKE_INSTALL_PREFIX The path where the library will be installed to;
  • GURLS_BUILD_GURLSPP (ON): Build GURLS++.If set to ON CMake also evaluates the variables
    • GURLSPP_BUILD_DEMO (ON): Enable the building of the GURLS++demo programs;
    • GURLSPP_BUILD_DOC (OFF): Enable the building of the GURLS++documentation using doxygen;
  • GURLS_BUILD_BGURLSPP (ON): Build bGURLS++. If set to ON CMake also evaluates the variables
    • BGURLSPP_BUILD_DEMO (OFF): Enable the building of the BGURLS++demo programs;
    • BGURLSPP_BUILD_DOC (OFF): Enable the building of the BGURLS++documentation using doxygen;
  • GURLS_USE_BINARY_ARCHIVES (ON): If set to ON, all data structures are stored in binary (rather than text) files, saving storage space and time;
  • GURLS_USE_EXTERNALS (ON): Enable automatic building of external dependencies.
If set to ON CMake also evaluates the variables
- GURLS_USE_EXTERNAL_BLAS_LAPACK (ON): Enable automatic building of blas and lapack, using OpenBLAS (LINUX-ONLY).
- GURLS_USE_EXTERNAL_BOOST (ON): Enable automatic building of boost. If set to OFF, press 'advanced' to visualize the variables related to the BOOST library, typically you have to specify only the variable BOOST_INCLUDE_DIR;
- GURLS_USE_EXTERNAL_HDF5 (OFF): Enable automatic building of libHDF5 and its dependencies(MPICH and zlib). Used only if GURLS_BUILD_BGURLSPP is set to ON.
For each variable which is set to OFF, you must specify the path to the corresponding library.
If GURLS_USE_EXTERNALS is set to OFF you have to manually specify the path to all of the above libraries.
3. If CMake does not find some required library, an error message will be displayed. Change the path to required library and press 'configure' again.

4. In the main screen you may change a number of variables. Most of them can be left unchanged, but some must be set to appropriate values. The following are the variables whose values should be checked:

  • BLAS_LAPACK_IMPLEMENTATION. Allows user to specify an implementation of the Blas/Lapack routines. Available choices are: ACML, ATLAS, MKL, NETLIB, OPENBLAS (under linux). Depending on the choice you make, CMake will try to find the libraries in standard locations in the system. Normally this process should run fine, however, in case the libraries have been installed in some non-standard directory, you may have to manually specify their location.
5. Once all variables have been set, press 'configure' again, and CMake will check the settings. As in step (3), if something is wrong an error message will be displayed and you will have to go back to the main screen to tweak the configuration.

6. When the settings are correct, the option ’generate’ will appear. Press 'generate'. CMake will generate the files and exit.

After the build files (e.g. the Makefile under Linux) have been generated, you can proceed as explained above.

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Follow these steps to install a library in Mac OSX.

Close the Arduino IDE

First make sure that all instances of the Arduino IDE are closed. The IDE only scans for libraries at startup.

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It will not see your new library as long as any instance of the IDE is open!

Download the Zip File

Make sure to select a released version of the library. Some library repositories are still in development, and may contain unreleased or untested code. The 'Releases' button takes you to the tested and released versions.

  1. Click the 'Releases' button on the Github repository page to find the released version of the library.
  2. Then download the zip file.

Find it in the Downloads Folder

OSX will automatically open the zip file there.

Drag it to your Libraries Folder

Open your sketchbook Libraries folder and drag the master folder from Downloads into it.

Give it a Legal Name

The IDE will not recognize folders with dashes in the name. So you must rename the Github Master Folder. Underscores are OK!

Re-start the IDE

Restart the Arduino IDE and verify that the library appears in the File->Examples menu.
Load one of the library examples to test.

Verify that it Compiles

Click the check-mark icon in the upper left and verify that the example sketch compiles without errors.
This guide was first published on Feb 16, 2013. It was lastupdated on Feb 16, 2013.This page (Installing a Library on Mac OSX) was last updated on Apr 10, 2020.