How To Install Cocoa Library On Mac

PryvApiKit is an OS X framework and an iOS static library. It handles all networking and interactions with Pryv API for your Objective-C based applications. Install with cocoapds. Running Mono applications on macOS. Running applications on macOS is very similar to linux systems, from the terminal: mono myprogram.exe For GTK# applications, it’s easiest to run them the same way but using xterm from X11.app. A macOS specific Mono launcher. AppleScript Libraries are made universally available on a computer through their placement in new Script Libraries directories created in the standard OS Library domains, enabling AppleScript Libraries to be easily distributed between multiple computers running OS X Mavericks.

PeerTalk is an iOS and Mac Cocoa library for communicating over USB.

Highlights

  1. Provides you with USB device attach/detach events and attached device's info

  2. Can connect to TCP services on supported attached devices (e.g. an iPhone),bridging the communication over USB transport

  3. Offers a higher-level API (PTChannel and PTProtocol) for convenientimplementations.

  4. Tested and designed for libdispatch (aka Grand Central Dispatch).

Grab the goods from https://github.com/rsms/peertalk

How To Install Cocoa Library On Mac

Usage in Apple App Store

PeerTalk has successfully been released on both the iOS and OS X app store.

A great example is Duet Display which is a fantastic piece of software allowing you to use your iDevice as an extra display for your Mac using the Lightning or 30-pin cable.

Facebook's Origami uses PeerTalk for it's Origami Live iOS app (in fact, this is where PeerTalk was first used, back in 2012)

This probably means that you can use PeerTalk for apps aiming at the App Store.

Getting started

Suck down the code and open peertalk.xcodeproj in Xcode 4.3 or later on OS X 10.7 or later.

  1. Select the 'peertalk' target and hit Cmd+U (Product → Test) and verify that the unit tests passed.

  2. Select the 'Peertalk Example' target and hit Cmd+R (Product → Run). You should se a less than-pretty, standard window with some text saying it's ready. That's the OS X example app you're looking at.

  3. In Xcode, select the 'Peertalk iOS Example' target for the iPhone Simulator, and hit Cmd+R (Product → Run). There should be some action going on now. Try sending some messages between the OS X app and the app running in the iPhone simulator.

  4. Connect your iOS device (iPhone, iPod or iPad) and kill the iPhone simulator and go back to Xcode. Select the 'Peertalk iOS Example' target for your connected iOS device. Hit Cmd+R (Product → Run) to build and run the sample app on your device.

It should work.

Demo video: http://www.youtube.com/watch?v=kQPWy8N0mBg

<iframe width='880' height='530' src='http://www.youtube.com/embed/kQPWy8N0mBg?hd=1&rel=0' frameborder='0' allowfullscreen></iframe>

The AppKit framework allows you to install an event monitor, an object that looks for user-input events of a certain type (or types) as an application dispatches them in its sendEvent: method. For example, a monitor could look for mouse-up, key-down, or swipe-gesture events, or even all events.

There are two kinds of event monitors, each differing in monitoring scope and capabilities:

  • A global event monitor looks for user-input events dispatched to applications other than the one in which it is installed. The monitor cannot modify an event or prevent its normal delivery. And it may only monitor key events if accessibility is enabled or if the application is trusted for accessibility.

    You install a global event monitor with the NSEvent class method addGlobalMonitorForEventsMatchingMask:handler:.

  • A local event monitor looks at user-input events that are being dispatched to the application in which the monitor is installed. For a given event object of interest, the local monitor can return the object unmodified, create and return a new NSEvent object, or return nil to stop the dispatching of the event.

    You install a local event monitor with the NSEvent class method addLocalMonitorForEventsMatchingMask:handler:.

Note: Local and global event monitors are mutually exclusive. For example, the global monitor does not observe the event stream of the application in which it is installed. The local event monitor only observes the event stream of its application. To monitor events from all applications, including the “current” application, you must install both event monitors.

The parameters of both monitor-installation methods are nearly identical. The first parameter is an event mask for specifying the events of interest by type. The second parameter defines a block that performs the handling of monitored events; it is called for each new event that matches one of the specified types. For both methods, an NSEvent object is the sole argument of the block. However, the block handler for addLocalMonitorForEventsMatchingMask:handler: is typed to return an NSEvent object while the block handler for the global method returns void. The handlers are always called on the main thread. Both class methods return the monitor object, which the calling object does not own (and thus has no need to retain or release).

How To Install Cocoa Library On Mac Computer

Important: After you finish monitoring events, you should remove the monitor object with a call to the NSEvent class method removeMonitor:. Garbage-collected applications should never remove an event monitor in the finalize method. Although memory-managed applications can remove the monitor in the dealloc method, that is discouraged. In both cases, removal of the event monitor should occur much earlier in the application life cycle.

There are many scenarios where an event monitor might be useful to an application. One example is a pop-up window that acts like a menu. The application wants to know when the user clicks outside of that window so it can dismiss it. It also wants to know if the user presses the Escape key (to dismiss it without saving changes) or if the user presses the Enter key (to dismiss it and save changes). The AnimatedTableView sample code project installs a local event monitor (in ATColorTableController.m) that performs these functions. Listing 9-1 shows how it does this.

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Listing 9-1 Installing a local event monitor

When the window is closed, the application has no more need for the event monitor. So it posts a notification when it closes the window. The method in Listing 9-2 is invoked as a result of this notification, and the class implements it to remove the event monitor (among other things).

Listing 9-2 Removing an event monitor

Although event monitoring can be the ideal solution for some problems, it might not be the best for other ones. For example, the AnimatedTableView application installs a local event monitor, which can detect mouse events sent to the application but cannot detect mouse events sent to other applications. But the application needs to dismiss the window if the user clicks in another application. To do this, AnimatedTableView observes the NSApplicationDidResignActiveNotification notification instead of installing a global event monitor. A global event monitor would not be able to detect Command-Tab or a system alert, both of which should cause the window to be dismissed. Event monitors should be used only when there is no other way to solve your problem.


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How To Install Cocoa Library On Mac Free

How To Install Cocoa Library On Mac

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